#include "..\ScienceGL\ScienceGL.h"
using namespace ScienceGL;
using namespace ScienceGL::Mathematics::Numbers;

class MyAppication : public GLApplication
{
	NumberLine _numberLine;

public:
	MyAppication() {}
	virtual ~MyAppication() {}

	virtual void Render()
	{
		GLApplication::Render();

		_numberLine.draw();
	}
};

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR strCmdLine, int nCmdShow)
{
	GLApplication::runApplication(hInstance, new MyAppication());
	return 0;
}